Program

Overall Program for Nordic Game Jam

StartUp Day

DEV Day

Speakers of Nordic Game Jam

StartUp Day Speakers

Rick Nahm

Rick Nahm

Co-founder and COO, Global Top Round

Talk title: “Helping Game Development Teams Grow Into Sustainable Gaming Companies”
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Rick has an MBA from the Fuqua School of Business at Duke University. He brings to GTR a solid foundation and understanding of the industry as well as years of experience operating and growing a startup and is committed to help grow GTR and the GTR ecosystem.

Prior to joining GTR, Rick was MD of a prominent SEA based startup for 3 years – managed to grow the startup from ground zero and expand business to multiple regions across SEA.

 

Rick’s presentation will be an introduction to GTR(Global Top Round) an how GTR is a accelerator program dedicated to helping small game studios and how exactly GTR provides help. He will also cover tangible tips and business advice in regards to publishing and fundraising.

Alex Hutchinson

Alex Hutchinson

Co-founder & Creative Director at Typhoon Studios

Talk title: “From AAA to Start Ups”
More Info
Alex Hutchinson is Creative Director and Co-Founder of the brand new boutique games developer Typhoon Studios, where they are hard at work on their first game: Journey to the Savage Planet.  Previously he was a Creative Director at Ubisoft Montreal on Far Cry 4 and Assassin’s Creed 3, a Creative Director at Electronic Arts on Army of Two: The 40th Day, and a Lead Designer at Maxis on Spore and The Sims 2., among others.

His work has been nominated for or won awards from groups such as The Writers Guild of America, The British Academy of Film and Television, the Academy of Interactive Arts and Sciences, and he is a regular speaker at industry events such as GDC, Gamescom, E3 and more. He writes regularly on games for various publications, including a long-running column in Edge Magazine.

Christine Thaarup

Christine Thaarup

Business Developer & Manager

Talk title: “Out Of The Basement – Into The World’
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Christine is a Business Development Executive with solid experience from International media industries as Executive Producer, General Manager and Int. Business Development Director.

14 years in games with IOI in Copenhagen, establishing Eidos Shanghai and leading new markets business development for Square Enix in London & Tokyo.

Christine is the Owner of Citron Aps, consulting for Danish and International companies; developing their International Business Strategy, and professionalizing their organization to get ready for publishing and investing partners.

 

Christine’s talk is gonna be about how it takes more than good code and nice graphics to become a successful game developer. She will show you how to professionalise your organization for growth and become more attractive to international publishers and investors.

Søren Lundgaard

Søren Lundgaard

CEO at Ghost Ship Games

Talk title:  “From Zero to Something”
Esben Kjær Ravn

Esben Kjær Ravn

CEO of Kong Orange

Talk title: TBA
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Esben is founder and CEO of Kong Orange, but that is mainly (admittedly mainly, though) a formality, because he is basically the medium through which a sprawling collective of good people push their agenda of lovable dealings with Death and sometimes human history in games.
Robert Jønsson

Robert Jønsson

Attorney at Integra Lawyers

Talk title: TBA
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Besides being a lawyer, Robert is a martial artist, piano player and game lover. Since back in the 1980s he has spent endless hours with games of all sorts – RPG, tabletop, board games, video games, and he even dabbled with the dark arts of game design.

As an expert negotiator Robert is the Defender of Indie Developers, throwing a good fight at investors, publishers and business partners. He runs the start-up/entertainment department of Integra Law Firm, that is highly specialized in servicing IT suppliers.

Dagmawi Bedilu

Dagmawi Bedilu

Game Design Lead at EnterAfrica

Talk title: “EnterAfrica”
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Dagmawi Bedilu is an aspiring entrepreneur, software engineer, game designer and game-thinking activist with an appetite for both, science and arts. He has worked as a senior software architect for Ethiopia’s biggest IT Company, designing and developing Location-Based Systems.

As an entrepreneur, he has founded the social enterprise gursha.org and co-founded the game-thinking company Chewata Awaqi. In 2017, he was a speaker at the Gamescom in Cologne, Germany.

He is now a Project Coordinator and Game Design Lead for the ambitions Afro-futuristic project, EnterAfrica, where 15 Teams from 15 African Countries with 15 Visions come together to reimagine their Cities’ future through 15 Games, thus planting the seed for the start of an African Creative Gaming Industry.

Bethlehem Anteneh

Bethlehem Anteneh

Architect and Game-Thinking consultant

Talk title: “EnterAfrica”
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Bethlehem is an Architect and Game-Thinking consultant interested in ways and forms of the physical environment and its game-thinking overlap to create spaces and activities that elevate human activity, thought and experience.

She has begun work in that aspect with her thesis paper and is currently working in collaboration with the Goethe-Institut, UN-Habitat and more projects to experiment on more. She has experience in working in collaborations and giving workshops for over 20 times for participatory related results. She is also present on several talks and conferences as presenter related to her field.

She has co-founded an international Gamification network called “Chewata-Awaqi” and is currently the Game-Thinking Lead of the international project “EnterAfrica-Gamify Your City Future!”

Joel Nelson

Joel Nelson

Cartoon Network Game Developer Relations

Talk title: “Presenting Your Studio/Concept to Publishers”
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While the games eco-system is full of opportunities it’s also fraught with steep challenges. It’s critical start-up developers understand the landscape before jumping in. In this talk, Joel will examine current market dynamics, what game publishers look for in development studios, tips on creating a standout concept proposal, and how the Creative and Production team at CN Digital partners closely with studios from all over the world to deliver best-in-class content to CN fans.

Joel heads Game Developer Relations at Cartoon Network where he identifies, develops and maintains business relationships and strategic agreements across CN’s game publishing, production and distribution business. He works closely with external studios to build best-in-class games with Cartoon Network’s Emmy winning IP. Joel has spent the past decade in Game Developer Relations, helping to champion developer needs and capitalize on opportunities within the ever-changing game ecosystem. Before games, Joel served 10+ years in film and video as a Producer/Editor.

Astrid Refstrup

Astrid Refstrup

CEO of Tripple Topping Games

Panel on running a startup 
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CEO of startup game studio Triple Topping Games, producer at Mighty Moth Games, global Game Jam board member, and former Nordic Game Jam head organizer.

She loves game jams, excel sheets and hotdogs.

Petter Henriksson

Petter Henriksson

COO of Landfall Games

Panel on running a startup
Tim Garbos

Tim Garbos

Creative director & Co-founder of Triband

Panel on running a startup

Dev Day Speakers

Heather Kelley

Heather Kelley

Keynote Speaker

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Heather Kelley is an award-winning game designer, media artist, and curator. She is a founder of the experimental game collective Kokoromi, with whom she produced and curated the renowned GAMMA events from 2006 to 2010, promoting experimental games as creative expression in a social context.

Ms. Kelley was named by Fast Company magazine as one of 2011’s thirty most influential women in technology.

Ms. Kelley’s extensive career in game development has included design and production of touchscreen vibrator controllers, AAA next-gen console games, interactive smart toys, mobile and handheld games, research games, installation games, and web communities for girls. In 2015 she became Assistant Teaching Professor in the Entertainment Technology Center at Carnegie Mellon University.

Alex Hutchinson

Alex Hutchinson

Co-founder & Creative Director at Typhoon Studios

Talk title: “Q&A”
More Info
Alex Hutchinson is Creative Director and Co-Founder of the brand new boutique games developer Typhoon Studios, where they are hard at work on their first game: Journey to the Savage Planet.  Previously he was a Creative Director at Ubisoft Montreal on Far Cry 4 and Assassin’s Creed 3, a Creative Director at Electronic Arts on Army of Two: The 40th Day, and a Lead Designer at Maxis on Spore and The Sims 2., among others.

His work has been nominated for or won awards from groups such as The Writers Guild of America, The British Academy of Film and Television, the Academy of Interactive Arts and Sciences, and he is a regular speaker at industry events such as GDC, Gamescom, E3 and more. He writes regularly on games for various publications, including a long-running column in Edge Magazine.

Amaze Hypertalks

Amaze Hypertalks

International Games and Playful Media Festival

A series of lightning-quick talks curated by  A MAZE
Hannah Nicklin

Hannah Nicklin

Writer, Narrative/Game Designer & Academic

Talk title: “We Aren’t Special and That’s Okay”
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Hannah Nicklin is a writer, narrative/game designer & academic working at the confluence of games, activism, & digital art. Her work is about finding the best forms & techniques to allow a story & its characters to flourish in a compelling & original manner.

Hannah wants to tell you why games aren’t important, aren’t exceptional, aren’t revolutionary, and why they aren’t the medium best able to express the modern age. Come on a journey through interaction, screen-based, immersive and team-based art from the 20th century, and what games can learn from and build on in new works of interaction, teamwork, immersion and works for screens. Because understanding what games fundamentally aren’t will help us make better, more important, more exceptional, and more revolutionary games, better able to express the modern age (or whatever it is you want them to express).

Unreal

Unreal

Main sponsor of NGJ

Talk title: Supporting The Games Industry The Epic Way
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Unreal’s talk will be a look through Epic’s recent announcements and ambitions nurturing the global game dev community. From the Unreal Engine and its games to the Epic Online Services to the Mega Grants to their new PC games store. 
Rémy Devaux

Rémy Devaux

Independent Video Game Creator

Talk title: “Helpful Limitations: Constrain Your Development”
More Info
Rëmy is a Solo creator of ~30 different projects. He likes to make things “from scratch”. The programmer of 90 demoscene demos on the Pico-8 and counting.

Rémy’s talk is gonna be about how graphics, design and code limitations can all help you develop a distinct personality for your game AND make your game more comfortable to work on.

Limpho Moeti

Limpho Moeti

Speaker & Podcaster

Talk title: “Video Games as a Subversive Art”
More Info
Limpho Moeti has spoken at A Maze./ Johannesburg and A MAZE./ Berlin. She is part of the team that organized Playtopia and she is one half of the Bad Form Podcast.In her spare time she thinks of ways to smash the patriarchy, topple capitalism and who was the best Batman. She is definitely not a robot sent from the future to destroy human and is uncertain as to why this rumor won’t die.

Limpho’s talk is about the various ways in which games can be subversive – whether by subverting player expectations, genres and  themes. She’ll be taking a deep dive into whether or not being subversive is even a good thing. Or important.

Oskar Stålberg

Oskar Stålberg

Technical Artist

Talk title: “Procedural Generation in Bad North”
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Oskar specialises in procedural generation and is going to share all the techniques and art tricks that went into making Bad North.
Sarah Nielsen

Sarah Nielsen

Art Director & Visual Designer

Talk title: “Convey Your Game Visually”
More Info
Sarah will discuss how to approach art in games. More specifically, art for a game jam. She’ll go through the process of achieving a visual look for your game that will be consistent, interesting and help your game stand out visually (in a good way, hopefully!) in the short amount of time you have to make it.

Art in games is not only there to make the game look visually intriguing. It’s there to help the developer tell a story and help with gameplay. Most of all, it’s there to help the players immerse themselves into your game.

Throughout the talk, Sarah will go through some simple art methods and guidelines that can help your game convey it’s story and gameplay visually.

*Note: This is a talk for all levels of artists as well as non-artists.

Elie Abraham

Elie Abraham

Sound Designer

Workshop: “Game Music Hacks”
More Info
Do you want to make music at game jams or support your team during rapid prototyping phases? There are easy formulas for pulling a catchy song out of nowhere and some ridiculously easy, cheap tricks for buffing up music into something better on the spot. This lecture/workshop is loaded with tips/tricks/suggestions for anyone who wants to be able to make music quickly. We’ll do a dive into music-writing techniques and strategies, including tips for specific VSTs and plug-ins. Say yes to absolutely every team that asks for tunes and prepare for lots of fun. These are my game music hacks.

(Open for all levels, but please come with any DAW/music-making software of your choice pre-installed on your computer.)

 

Link to workshop signup (Note: You have to have a valid ticket for NGJ19 to sign up for the workshop):

https://docs.google.com/forms/d/1oL9fbqxTJ6wu7sEy7sRsj0yBQG3cvbMckhiKFBDEaic/edit

Mathias Søndergaard

Mathias Søndergaard

Co-founder & CPO of Rokoko

Workshop: “Motion Capture Workshop”
More Info
Learn how to make more engaging character animations with easy-to-use motion capture tools for your game project.

 

Character animation is usually very time consuming and technically challenging, which is why very few indie game projects prioritize character animation due to the many challenges associated with it. However, with Rokoko’s motion capture suit, the Smartsuit Pro, it has become much easier to do character animation for your game project.

In this workshop, people will get hands-on experiences with trying on motion capture suits first hand and the possibility to work with professional motion capture actor, Alex L. Alex and Rokoko will help guide and support the teams in the workshop to create actual animations assets for the Game Jam. Join the workshop, share your ideas and have a lot of fun!

Alex Lehman

Alex Lehman

Professional Motion Capture Actor

Workshop: “Motion Capture Workshop”
More Info
Alex is a professional actor specializing in all things movement, from motion capture to puppetry.
This year, Alex is teaming up with Rokoko to give jammers a crash course in using motion capture to quickly create in-game animation. He’ll share the actor’s perspective on getting good-quality data in a short amount of time and how a well thought-out performance can create characters that are distinctive and full of life. Participants will definitely be asked to show off their best zombie walks!
Alex will also be on hand on Saturday with a Rokoko suit to provide movement for jam projects and offer tips on all things motion capture performance.

 

Alex will also be on hand on Saturday afternoon with a Rokoko suit to provide movement for jam projects and offer tips on all things motion capture performance.

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® NordicGameJam 2019